"Jailbreak! Sir, they're escaping!" Can you prevent as many convicts escaping as possible whilst avoiding any contact with them? This simple shooter was produced within Unity over a few days to test my game development skills under strict time constraints. How many points can you rack up?
Genre:
Engine/Language:
No. of Players:
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Dev Time:
Third-Person Shooter
Unity/C#
1
Personal
~15 hours
My Contributions
Entire project
Created simple game environment in Unity
Programmed game in C# including movement, shooting, animation, score system, win/lose state, audio, plus more
Designed and animated UI
Game & Level Design
Due to the strict deadline, level design was kept simple, placing focus on designing a satisfying and addictive game. Concentration was thus aimed towards ensuring good balance of the game's speed, difficulty and flow, as well as creating a seamless movement and shooting mechanic. This allows minimal frustration and maximum enjoyment and encourages the player to continuously return to beat their previous score.
Credit to Wix Games Ltd for their jailer and convict assets.