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"Jailbreak! Sir, they're escaping!" Can you prevent as many convicts escaping as possible whilst avoiding any contact with them? This simple shooter was produced within Unity over a few days to test my game development skills under strict time constraints. How many points can you rack up? 

Overview Anchor

Genre:

Engine/Language:

No. of Players:

Project Type:

Dev Time:

Third-Person Shooter

Unity/C#

1

Personal

~15 hours

My Contributions

My Contributions

Entire project

Created simple game environment in Unity

Programmed game in C# including movement, shooting, animation, score system, win/lose state, audio, plus more

Designed and animated UI

Game & Level Design

Due to the strict deadline, level design was kept simple, placing focus on designing a satisfying and addictive game. Concentration was thus aimed towards ensuring good balance of the game's speed, difficulty and flow, as well as creating a seamless movement and shooting mechanic. This allows minimal frustration and maximum enjoyment and encourages the player to continuously return to beat their previous score.

Credit to Wix Games Ltd for their jailer and convict assets.

 

Game/Leve Design
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